我的世界基岩版新版本下载_我的世界mc基岩版最新版
1.我的世界基岩版如何添加房间号
2.我的世界基岩版1.16.40版本更新内容一览
3.我的世界基岩版1.16.210.58Beta版更新内容详情
很高兴为您解答
我的世界JAVA版最新正式版本为1.15.2
基岩版是可以跨平台的,比如电脑上的基岩版可以和手机上的基岩版联机,
更新速度和JAVA版差不多。
希望能帮到您
我的世界基岩版如何添加房间号
洞穴与悬崖更新(试验性玩法)-细雪
收起洞穴与悬崖更新(试验性玩法)-细雪下界环境音效常规游戏技术性更新图形与材质
我的世界基岩版于2020年12月18日更新到了1.16.210.53beta版,此次更新都有哪些内容呢?下面就给大家带来我的世界基岩版1.16.210.53beta版更新内容详情,以供玩家参考。
洞穴与悬崖更新(试验性玩法)-细雪
The powder snow block now emits particles when an entity is moving inside of it, or landing on it
现在有实体在细雪中走动或者落到细雪上时会生成粒子
A freezing effect is gradually applied to the player and any mobs that are inside powder snow blocks
在细雪中的生物或者玩家现在会逐渐获得“冻结”效果
Freezing effect is removed from any mobs or players that catch fire
生物或玩家着火时会立即清除冻结效果
Players in survival mode can now turn damage from freezing effect on/off using game rule, e.g: "/gamerule freezedamage false"
现在玩家可以通过指令"/gamerule freezedamage false"来开关冻结效果伤害了
Mobs that have sunk into powder snow now can navigate through it
陷入细雪中的生物现在可以穿过它来寻路
Entities on fire now have their fires extinguished when stepping into powder snow
着火的实体进入细雪时会灭掉其身上的火
Redstone dust, torches and item frames can no longer be placed on powder snow
红石粉、火把和物品展示框不再可以放在细雪上
Gravity blocks no longer break when landing on powder snow
重力方块落在细雪上时不再破碎
While within powder snow blocks third person camera is no longer pushed to the inside of the character's head
在细雪内部时,第三人称视角相机不再被推到玩家的头里
Mobs spawned inside Powder Block no longer have a risk of spawning underground
生成在细雪内的生物不再有生成在地下的危险
Powder snow block is not present in Creative Inventory anymore (MCPE-105407)
将细雪方块从创造模式物品栏中移除
Powder snow no longer stops projectiles in Bedrock (MCPE-104940)
细雪不再能挡住弹射物
Lightweight mobs now can climb and navigate through powder snow blocks
重量轻的生物现在可以在细雪中攀爬、寻路
Rabbits, silverfish and Endermites don't fall through powder snow blocks
兔子、蠹虫和末影螨不再陷进细雪方块中
It is now possible to specify a list of blocks that an entity should avoid
现在可以指定一个实体避免走上的方块的列表
Goats are smart enough to avoid powder snow blocks when pathing
现在山羊寻路时会避开细雪
An entity walking through powder snow will make the correct step sound regardless of which block is being walked on
现在从细雪中穿过的实体会正常发出 其实际走在的方块 应该发出的 脚步声
Wearing Leather Boots now allows entities to climb powder snow Blocks (MCPE-105410)
穿着皮革靴子的实体可以攀爬细雪
Powder snow Blocks have unique interaction sounds
细雪方块现在有一个独特的交互声音
When the camera is inside a powder snow block fog is rendered around it and an overlay texture is rendered on it
当玩家视野位于细雪方块内时会渲染细雪雾,还会在上面渲染一个覆盖材质
Buckets can be used to pick up and place powder snow
现在可以用桶收集和放下细雪
Powder snow blocks have a slightly different texture than regular Snow blocks
细雪方块的材质现在和雪块的材质有了轻微的不同
Entities can enter powder snow blocks, but their movement is slowed down while inside
实体可以进入细雪方块,但是移动速度会减慢一些
Fall damage is ignored
无视摔落伤害
Leather boots make it easier for players to traverse powder snow
皮革靴子可以使玩家更容易穿过细雪
Fixed occlusion for powder snow; adjacent blocks no longer appear transparent when inside powder snow
修复了细雪的闭塞问题,在细雪中看细雪旁边的方块时,那个方块也不会变得透明了
我的世界基岩版1.16.40版本更新内容一览
我的世界基岩版添加房间号步骤如下:
1、打开游戏,进入房间。
2、点击界面右下角的"更多选项"。
3、点击"房间号"。
4、输入房间号后点击"确定"。
5、最后点击"创建"。
我的世界基岩版1.16.210.58Beta版更新内容详情
我的世界基岩版于2020年9月4日更新到了1.16.40版本,此次更新都有哪些内容呢,下面就给大家带来我的世界基岩版1.16.40版本更新内容一览,以供玩家参考。
Minecraft基岩版是指包括Minecraft手机版(Android、IOS)、Win10版(VR)、主机版(XboxOne、NS、PS4)在内,使用“基岩引擎”(C++语言)开发的Minecraft统一版本。
正式版是Minecraft基岩版经过一段时间的测试版测试之后得到的稳定版本,也是众多材质、Addon和官方领域服会逐渐跟进的版本。与此同时Google Play、Win10 Store等官方软件商店也会推送此次更新。
本更新将在下周登上各大平台。该版本仍然可以和1.16.20或更高版本进行跨平台游戏。请继续在bugs.mojang.com上与我们保持联系并提交错误报告,感谢你的帮助!
修复内容
Fixed the Microsoft account sign-in screen repeatedly appearing after losing internet connection on Nintendo Switch (MCPE-95651)
修复任天堂Switch平台上,在网络连接断开后,微软账户登录界面持续出现的bug
Fixed account linking occurring every time the game is launched after playing another game on PlayStation 4
修复PS4平台上,玩别的游戏后每次进入Minecraft都出现账号登录异常的问题
Fixed an issue with the account sign-in button becoming unresponsive after backing out of the sign-in prompt screen
修复退出登入提醒页面后,账户登入按钮无响应的bug
Fixed a number of crashes on iOS devices (MCPE-96184)
修复iOS设备上一些崩溃问题
Bug修复
收起Bug修复技术性修复和改动
我的世界基岩版于2021年2月3日更新到了1.16.210.58Beta版,此次更新都有哪些内容呢?下面就给大家带来我的世界基岩版1.16.210.58Beta版更新内容详情,以供玩家参考。
Bug修复
无障碍
The screen reader now properly announces edit/create character button text for each character on the profile screen
现在屏幕朗读器会正常朗读档案界面上的每个角色的“编辑/创建角色“按钮的文字
性能与稳定性
Fixed a number of crashes that could occur during gameplay
修复了一堆游戏中可能发生的崩溃
Fixed a crash that could occur when opening the achievements screen when the anti-aliasing setting was set to 1 (MCPE-1101)
修复了当抗锯齿设置为1时打开成就界面时可能发生的崩溃
常规
Fixed ticks not affecting blocks changing states - this means that things like crops and saplings will once again grow correctly (MCPE-116221)
修复了方块状态更新不被刻影响的bug——这意味着类似农作物和树苗的东西会再次正确生长
Fixed the player being unable to interact with a tool in their inventory after breaking blocks with it in survival (MCPE-115341)
修复了玩家在生存模式下使用工具破坏方块后不能与这个工具交互的问题
Fixed dried kelp block bottom and carried textures so that rope pixels are aligned (MCPE-35476)
对齐了干海带块底部的和拿在手上时绳子的材质
Fixed an issue where snow accumulated in lines with certain simulation distances (MCPE-73468)
修复了在某个特定的模拟距离时下雪生成的顶层雪会呈一条直线的问题
TNT submerged in water will once again launch players in Survival mode
泡在水里的TNT又会推动生存模式的玩家了
Fixed an issue where achievement names and descriptions would not be translated, independent of language selection. (MCPE-85813)
修复了成就名和描述没有被翻译的问题
The online status of cross-platform friends' shown on the invite screen will now update when a change has been detected (MCPE-70004)
当检测到更改时,邀请屏幕上显示的跨平台好友的联机状态将立即更新
Fixed an issue that prevented achievement rewards from showing correctly after changing the language setting
修复了更改语言设置后无法正确显示成就奖励的问题
Owned and purchasable skins no longer get mixed into different categories while offline
已拥有和可购买的皮肤不再在离线时混在不同的类别中
Emote title no longer shows previously previewed emote upon re-entering tab
重新进入选项卡后,表情主页不再显示之前预览过的表情
Updated the in-game links to the feedback site and bug tracker
更新了游戏内通向反馈页面和漏洞追踪器的链接
图形和材质
Goat and other tinted spawn eggs now look correct when held in hand (MCPE-104145)
现在手上拿着山羊或其它有颜色的刷怪蛋时看着比较正常了
Fixed an issue with screen resolution which could flicker when resizing a window (MCPE-69721)
修复了调整窗口大小时屏幕分辨率闪烁的问题
Entities that use material state "Blending" now render correctly behind transparent parts
现在使用材质状态”Blending“的实体在透明物体后面时会正确渲染
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